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Golf Dictionary S - T
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S
S-word - Ssssssh! This is a very bad word in golf.
A shank is a shot that flies ninety degrees to the right after the
ball has been struck. So devastating is this affliction that if
you get the shanks, the best thing to do is leave the course immediately
and seek professional help— from your bartender.
Sand Trap - A deep depression filled with sand
filled with golfers in a deep depression.
Sandy - When you escape from a bunker to make birdie
or par, you've made a sandy. One of many junk bets golfers make
during a match. ,
Score - The total number of strokes needed to complete
18 holes or three times the caddy's tip, whichever is closest to
75.
Scorecard - A piece of paper on which a player's
opening offer is written prior to the commencement of serious negotiations.
Scrape it around - To play spotty or inconsistent
golf but still manage to post a good score. Great pros like Jack
Nicklaus stay in tournament contention by scraping it around on
days when they don't have their A game.
Scratch Term to describe a golfer who has a zero
handicap; that is, he is starting from scratch. Dream on.
Scratch Player - A player with a handicap of zero;
a par golfer; a rat; a louse; a stinker.
Senior - A golfer who attributes poor play to the
fact that he or she lacks the physique of a younger player.
Set of Clubs - A collection of no more than 14
golf clubs, usually consisting of three or four woods, nine or ten
irons, and a putter. The chief distinction among the types of clubs
is that the woods make a sound like "speck" or "frop"
when the ball is improperly hit, whereas the irons emit a sharp
"jink," "fank" or "whenng" and the
putter produces a soft "tilk."
Shank - The most dramatic and unsettling form of
misplayed shot, in which, as the clubshaft vibrates violently, the
ball flies off to the right at nearly a 90° angle, embarrassing
the golfer and endangering his or her fellow players. Duffers who
consistently shank their balls are urged to buy and study Shanks-No
Thanks by R. K. Hoffman or, in extreme cases, M. S. Howard's excellent
Tennis for Beginners.
Short Game - The short shots played around the
green (chips, putts, pitches and sand trap blasts) and the cheap
shots taken between the green and the next tee (quips, digs, cracks,
slams and jests).
Short grass - Where you are when you hit the fairway
with your drive.
Short hole - Term used to describe any par three.
Short stick - The putter, so named because it's
the shortest club in the bag. You can make up for a lot of bad work
with other sticks if you can handle the short stick.
Shotgun start - Some tournaments station players
on each tee to start a round so that they can all finish at roughly
the same time. This is called a shotgun start because the beginning
of play was once signalled by a shotgun blast. Now they use a horn
to signal the beginning of play—it's a lot safer.
Side - Each nine holes—front and back. Also
each team in a competition.
Slice - A shot that curves to the right. The most
common fault of amateur golfers, generally caused by an open clubface
at impact.
Slick - Term used to describe fast greens.
Snake - A long putt that breaks in more than one
direction. One of the most famous snakes ever holed was a sixty-footer
by Ben Crenshaw on the tenth hole at Augusta National Golf Club
during the 1984 Masters Tournament.
Sock - To hit someone under the chin or on the
lower part of the face with a closed hand driven by a fast, upward-sweeping
movement of the arm.
Spin - Professional golfers and other accomplished
players can apply a variety of spins to the ball to make it curve
around obstacles, turn into the wind or stop dead where it lands.
These shots take skill and practice, but most beginners have a bag
of tricks, too! For example, even the rankest of amateurs can amaze
their playing companions and themselves by making a ball run right
across the centre of the hole without going in, rise straight up
into the air, execute unbelievably sharp left or right turns, travel
sideways or even backwards, or disappear entirely.
Stance - The proper positioning of the feet for
the golf stroke may seem a fairly complex matter, but there are
really only a few basics to master: just remember to put the clubhead
behind the ball with your left hand on the grip (some say the right
hand), then step forward with your right foot (some say the left
foot), bring up your left foot (or right) and grasp the grip with
your right hand (or left). Now line up the ball with your left heel,
your left toe, the inside of your left foot, or between your feet,
with the left foot slightly forward, the right foot slightly forward,
or both feet parallel. That's all there is to it!
Stroke - Any forward movement of the club that
is made with the intention of hitting and moving the ball and is
observed by another golfer.
Stymie - A ball whose path to the hole is blocked
by another ball is said to be "stymied," and under current
rules the impeding ball is marked and moved. At one time, such shots
had to be played by making the ball hop over or curve around the
impediment, but a notorious, deliberately laid stymie during extra
holes of the 1951 English Amateur Championship led to a modification
of the rule, first in Britain and then, a little later, in the U.S.
Other important rule changes and the circumstances under which they
were made:
LIMIT SET ON TIME SPENT SEARCHING FOR LOST BALL:
"The Lang, Lang Combing of the Glen," 14th hole, Loath
Links, October 11, 1871-April 8, 1872
UNORTHODOX SWINGS AND CLUBS DISALLOWED: Lacrosse
player Francois Foisette wins the Canadian Open, 1899
"ELIGIBLE PLAYER" MORE FULLY DEFINED:
Kabu, a chimpanzee, wins the Calcutta Open, 1901
PLAY STRICTLY PROHIBITED FROM LIES BEYOND THE BOUNDARY
of A COURSE: "The Mashie Incident," British-Chinese border
skirmish, Hong Kong, 1909
FOURTEEN-CLUB MAXIMUM ESTABLISHED: "Relatively
Bloody Saturday," the Caddy Strike of 1926
DISCONTINUANCE OF TOURNAMENT PLAY PERMITTED: "The
Battle of the Glorious Leg-of-the-Dog 15th," third round of
the Spanish Open, Valencia, 1937
BALL REMOVED FROM COURSE BY DOG DECLARED UNPLAYABLE:
A.S.P. C.A. v. U.S.P G.A., 31. U.S. 564, 1948
Sudden Death - Term for the situation that exists
when a match is tied at the end of 18 holes and the player who feels
the least amount of confidence about beating the opposition in extra-holes
play suddenly remembers the death, earlier in the day, of a beloved
aunt
Swing - A full golf swing consists of the backswing
that carries the clubhead up to the topswing point, the downswing
that brings the clubhead to the point of impact, and the follow
through. If the ball dribbles a few feet forward or hooks or slices
violently into the woods or rough, the follow-through can be extended
into the foresling-a graceful, lateral motion that sends the club
spiraling into the underbrush. Alternatively, the follow-through
may be stopped and the club brought up sharply in a vertical arc
until the clubhead is behind the back, pointing at the ground, then
swept smoothly up into the more classic topfling, which combines
the power and accuracy necessary to send even the heaviest club
into a distant water hazard.
T
Take-away - The initial part of the backswing.
The name derives from the fact that a properly executed, ground-scraping,
slow, backward sweep of the club with the clubhead pressed firmly
onto the ground will "take away" most impediments interfering
with the lie.
Talk to it - Golfers are always issuing pleas or
instructions to their ball. "Get up!" "Get down!"
"Sit." "Bite." It's fun, and there's no rule
against it, so go ahead and talk to it.
Tap-in - A short, easy putt that anyone can make.
Tap-in - A putt short enough to miss one-handed
Target Line - An imaginary line from a player's
lie to the target which the ball would follow if an imaginary golfer
hit it.
Tee - Small wooden peg on which the ball is placed
for a drive from the teeing ground. The condition of the tee after
the tee shot provides an indication of whether or not the ball was
hit correctly. If the tee flips backwards and lands in one piece
a few inches behind the place where it was inserted into the grass,
the ball was probably hit well. If, on the other hand, the tee breaks
into three or more pieces, is driven deeper than two inches into
the ground, travels farther than the ball or catches fire, it probably
wasn't.
Tee Off - To drive a ball off a tee. Players who
have made their drives off a tee are said to have teed off, but
at this point it is almost always also correct to say that they
are teed off.
Teeing Ground - A clearly defined rectangular area
2 club-lengths in depth from which players hit shots 20 to 30 dub-lengths
directly forward or 5 to 10 flub-lengths to either side.
Thin, hit it - To hit the ball in the centre with
the club's leading edge, instead of sliding under it. Chances are
your shot will fly lower and farther than you intended. This is
still much better than hitting it fat.
Tight Lie - Poor playing position in which the
ball is lying low in the grass or sitting on a bald or bare spot.
Also known as a "close lie" or, more commonly, as an "original
lie," "preliminary lie," "previous lie"
or "former lie."
Timing - Precise control of the speed of movement
in the swing to achieve the greatest possible power and accuracy.
If a player's timing is off, then there is no way his or her shot
will reach its . . .
Tip - A piece of advice, such as "You know,
you need to work on your timing." . . . intended target.
Top - To hit the ball well above its centreline,
causing it to hop or trickle a few feet forward. Topping the ball
is a problem that usually afflicts only beginning golfers, and it
is quickly left behind once a player has learned to master the hook,
the slice, the shank and the airball.
Tossing balls An easy way to decide who will be
partners during a competitive match between four players. One golfer
takes a ball from each player and then tosses them all into the
air simultaneously. Whoever owns the two balls coming to rest closest
to each other are partners, as are the two remaining players. This
expression is not to be confused with the dastardly act of freeing
oneself from a bunker using the hand mashie. That act is known as
cheating.
Touch - A player with an aptitude for playing short,
delicate shots around the green has a deft touch. He is a touch
player. Touch shots don't require strength, but call for a certain
feel for how the ball will react when struck and when it lands on
the green. Seve Ballesteros is one example of a great touch player.
Unfortunately for Seve, he can no longer hit the planet with a tee
shot, so his great touch does him little good.
Tournament - An elaborate, time-consuming but basically
fair method used by many country clubs to decide which individual
members will be stuck for the next 12 months with the job of polishing,
dusting and displaying their huge collection of ugly silver trophies.
Trap - A geek's term for bunker. There are no such
things as traps, only bunkers.
Triple Bogey - Three strokes more than par. Four
strokes more than par is a quadruple bogey, 5 more is a quintuple,
6 is a sextuple, 7 is a throwuple, 8 is a blowuple, and 9 is an
ohshutuple.
Trouble shot - Whenever you hit a shot into a place
where you don't have an easy path to the green, you are in trouble,
so your next shot will be a trouble shot. For hackers this constitutes
every shot not played from the tee or the green.
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